Economic Phase | 1 |
---|---|
Carry over from last turn | |
+ Colony CPs | |
+ Mineral / Resource CPs | |
+ MS Pipeline CPs | |
+ Industrial Center CPs | |
Total CP | |
- Maintenance | |
- Turn order bid | |
≤ 15 CP converted to RP | |
Subtotal | |
- Technology spending | |
- Ship spending
Don't forget to add free troops
|
|
- Purchases
Don't forget to add free troops
|
|
Remaining CP | |
CP spent on upgrades | |
Maint. Increase (buys) | |
Maint. Decrease (losses) | |
Carry over from last turn | |
+ Research Center RPs | |
≤ 15 CP converted to RP | |
Total RP | |
- Technology spending | |
Remaining RP | |
Grow ColoniesGrow ColoniesGrow Colonies |
Tech | Start | LevelCost |
---|---|---|
Ship Size | 1 | 210 315 420 5 25 20 20 6 30 25 20 730 |
Attack | 0 | 120 230 3 40 30 25 410 |
Defense | 0 | 120 230 3 40 30 25 |
Tactics | 0 | 115 2 20 15 15 3 30 20 15 |
Move | 1 | 220 3 30 25 25 4 40 25 25 5 40 25 25 6 40 20 20 720 |
Fighters | 0 | 125 2 30 30 25 3 40 40 25 425 |
Point Def. | 0 | 120 2 25 25 20 3 30 30 20 |
Tech | Start | LevelCost |
---|---|---|
Ship Yard | 1 | 220 3 30 30 25 |
Ground | 1 | 210 315 |
Terraforming | 0 | 1 25 20 20 225 1 2 3 4 |
Cloaking | 0 | 130 2 40 40 30 |
Scanners | 0 | 120 2 30 30 20 |
Mine Sweeper | 0 | 110 2 20 15 15 320 |
Advanced Con. | 0 | 110 210 310 |
Anti-Replicator | 0 | 110 |
Tech | Start | LevelCost |
---|---|---|
Military Acad. | 0 | 110 220 |
Boarding | 0 | 120 225 |
Security | 0 | 115 215 |
Exploration | 0 | 115 215 |
Fast BC | 0 | 110 210 |
Mines | 0 | 1 20 30 30 |
Tractor Beam | 0 | 110 |
Shield Proj. | 0 | 115 |
Grp | Att | Def | Tactics | Move | Other | Exp. |
---|---|---|---|---|---|---|
FLAG | 1 2 3 | 1 2 3 | 1 2 3 | 2 3 4R 5 6 7 | Exp: 1 2 Fast: 1 | S V E L |
DD #6 | 1 X:2 | 1 X:2 | 1 2 3 | 2 3R 4 5 6 7 | Scan: 1 2 Fast: 2 | S V E L |
CA #6 | 1 2 | 1 2 | 1 2 3 | 2 3R 4 5 6 7 | Exp: 1 2 | S V E L |
BC #6 | 1 2 | 1 2 | 1 2 3 | 2 3 4R 5 6 7 | Fast: 1 | S V E L |
BB #6 | 1 2 3 | 1 2 3 | 1 2 3 | 2 3 4 5R 6 7 | TB: 1 | S V E L |
DN #5 | 1 2 3 | 1 2 3 | 1 2 3 | 2 3 4 5 6R 7 | SP: 1 | S V E L |
TN #5 | 1 2 3 4 | 1 2 3 | 1 2 3 | 2 3 4 5 6 7 | FTR: 1-34 | S V E L |
Name:_____________ Stats: ___ ___-___-___ Cost: ____ Specials: | ||||||
UN #6 | 1 2 3 | 1 2 3 | 1 2 3 | 2 3 4 5R 6 7 | S V E L | |
R #6 | 1 2 3 | 1 2 3 | 1 2 3 | 2 3R 4 5 6 7 | Cloak: 2C:2 F:2 G:3 | S V E L |
SC #6 | 1 | 1 | 1 2 3 | 2 3R 4 5 6 7 | PD: 1 2 3 | S V E L |
SC #7X | 1 | 1 | 1 2 3 | 2 3R 4 5 6 7 | PD: 1 2 3 | S V E L |
F #10 | 1 | 1 | 1 2 3 | FTR: 2 3 4 | S V E L | |
CV #6 | 1 | 1 | 1 2 3 | 2 3 4 5R 6 7 | S V E L | |
BV #6 | 1 2 3 | 1 2 3 | 1 2 3 | 2 3 4 5R 6 7 | Fast: 2 | S V E L |
SW #6 | 1 | 1 | 1 2 3 | 2 3 4 5 6R 7 | SW: 2 3 | S V E L |
BD #6 | 1 2 | 1 2 3 | 2 3 4R 5 6 7 | BD: 2 | S V E L | |
T #6 | 1 | 1 | 1 2 3 | 2 3 4 5R 6 7 | Grnd: 3 AR | S V E L |
When an "R" appears for Move Tech, read it as the appropriate number. The R is just a reminder that the group gains the React ability at that Move Technology. |