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Space Empires Production Sheet

Economic Phase 1
Carry over from last turn
+ Colony CPs
+ Mineral / Resource CPs
+ MS Pipeline CPs
+ Industrial Center CPs
Total CP
- Maintenance
- Turn order bid
≤ 15 CP converted to RP
Subtotal
- Technology spending
- Ship spending
Don't forget to add free troops
- Purchases
Don't forget to add free troops
Remaining CP
CP spent on upgrades
Maint. Increase (buys)
Maint. Decrease (losses)
Carry over from last turn
+ Research Center RPs
≤ 15 CP converted to RP
Total RP
- Technology spending
Remaining RP
Grow ColoniesGrow ColoniesGrow Colonies

Technology Progression — Circle numbers as technology is purchased

Tech Start LevelCost
Ship Size 1 210 315 420 5 25 20 20 6 30 25 20 730
Attack 0 120 230 3 40 30 25 410
Defense 0 120 230 3 40 30 25
Tactics 0 115 2 20 15 15 3 30 20 15
Move 1 220 3 30 25 25 4 40 25 25 5 40 25 25 6 40 20 20 720
Fighters 0 125 2 30 30 25 3 40 40 25 425
Point Def. 0 120 2 25 25 20 3 30 30 20
Tech Start LevelCost
Ship Yard 1 220 3 30 30 25
Ground 1 210 315
Terraforming 0 1 25 20 20 225 1 2 3 4
Cloaking 0 130 2 40 40 30
Scanners 0 120 2 30 30 20
Mine Sweeper 0 110 2 20 15 15 320
Advanced Con. 0 110 210 310
Anti-Replicator 0 110
Tech Start LevelCost
Military Acad. 0 110 220
Boarding 0 120 225
Security 0 115 215
Exploration 0 115 215
Fast BC 0 110 210
Mines 0 1 20 30 30
Tractor Beam 0 110
Shield Proj. 0 115

Ship Technology Sheet (Circle the Current Technology Level when the Group is built)

Grp Att Def Tactics Move Other Exp.
FLAG 1 2 3 1 2 3 1 2 3 2 3 4R 5 6 7 Exp: 1 2 Fast: 1 S V E L
DD #6 1 X:2 1 X:2 1 2 3 2 3R 4 5 6 7 Scan: 1 2 Fast: 2 S V E L
CA #6 1 2 1 2 1 2 3 2 3R 4 5 6 7 Exp: 1 2 S V E L
BC #6 1 2 1 2 1 2 3 2 3 4R 5 6 7 Fast: 1 S V E L
BB #6 1 2 3 1 2 3 1 2 3 2 3 4 5R 6 7 TB: 1 S V E L
DN #5 1 2 3 1 2 3 1 2 3 2 3 4 5 6R 7 SP: 1 S V E L
TN #5 1 2 3 4 1 2 3 1 2 3 2 3 4 5 6 7 FTR: 1-34 S V E L
Name:_____________ Stats: ___ ___-___-___ Cost: ____ Specials:
UN #6 1 2 3 1 2 3 1 2 3 2 3 4 5R 6 7 S V E L
R #6 1 2 3 1 2 3 1 2 3 2 3R 4 5 6 7 Cloak: 2C:2 F:2 G:3 S V E L
SC #6 1 1 1 2 3 2 3R 4 5 6 7 PD: 1 2 3 S V E L
SC #7X 1 1 1 2 3 2 3R 4 5 6 7 PD: 1 2 3 S V E L
F #10 1 1 1 2 3 FTR: 2 3 4 S V E L
CV #6 1 1 1 2 3 2 3 4 5R 6 7 S V E L
BV #6 1 2 3 1 2 3 1 2 3 2 3 4 5R 6 7 Fast: 2 S V E L
SW #6 1 1 1 2 3 2 3 4 5 6R 7 SW: 2 3 S V E L
BD #6 1 2 1 2 3 2 3 4R 5 6 7 BD: 2 S V E L
T #6 1 1 1 2 3 2 3 4 5R 6 7 Grnd: 3 AR S V E L
When an "R" appears for Move Tech, read it as the appropriate number. The R is just a reminder that the group gains the React ability at that Move Technology.